Title Screen on the iPhone
Store screens
3-D Version on the iPhone
Asset Creation
Early Sketch of Chameleon Artwork
Level Concept Artwork
Different Versions of the Chameleon by Sun Park
Rock details
Character Selection by Sun Park
Title Screen on the iPhone
Store screens
3-D Version on the iPhone
Asset Creation
Early Sketch of Chameleon Artwork
Level Concept Artwork
Different Versions of the Chameleon by Sun Park
Rock details
Character Selection by Sun Park

Color Chameleon

Color Chameleon was one of the first ideas we tried to bring to life. We thought it would be fun to run from a zookeeper who was chasing after you. The thing you needed to do was match the color of the objects that were in your path so you could camoflague and gain distance on your pursuers.

We went through a few iterations in a 2-D perspective but we ultimately scrapped it because we couldn't figure out how to program it on our own. We ulitimately decided to put our money into our original idea, Indiginauts, and hire developers to help with that. We put this on the shelf.

After the success of Jet Pack Joyride and Temple Run, my business partner Jeremy once again brought up the idea of doing this game. He made the chameleon bipedal and changed the idea so that he was running through a forest picking up bugs. He needed to change to the color of the bugs to pick them up. We had another artist at this point so we made up a bunch of artwork, but once again, the game wasn't how we hoped so we put it back on the shelf.


iOS runner

Suspended Belief Studios

Game Design: Jeremy Klar, Ray Yuen

Art by Ray Yuen, Sun Park

  • Hand drawn illustrations
  • Photoshop

iOS runner

Suspended Belief Studios

Game Design: Jeremy Klar, Ray Yuen

Art by Ray Yuen, Sun Park

  • Hand drawn illustrations
  • Photoshop

Other Suspended Belief Studios Projects

The 3

Project Animore

Indiginauts

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